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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-04-19 21:02:46 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-04-20 00:05:24 -0400
commit788497fd9d41bbfb82a1ac6816bee805a38e60cc (patch)
tree29c3def5870dd2efc129f61d534e587a8d32e03a /src/yuzu/configuration/configure_graphics.cpp
parent62c2404d3c2dc6b7684036e3c2477827aae7142a (diff)
Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 0a9883d37..c299c0b5b 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -73,6 +73,7 @@ void ConfigureGraphics::setConfiguration() {
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
+ ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
@@ -88,6 +89,7 @@ void ConfigureGraphics::applyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
+ Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =