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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-04-19 21:02:46 -0400 |
---|---|---|
committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-04-20 00:05:24 -0400 |
commit | 788497fd9d41bbfb82a1ac6816bee805a38e60cc (patch) | |
tree | 29c3def5870dd2efc129f61d534e587a8d32e03a /src/yuzu/configuration/configure_graphics.cpp | |
parent | 62c2404d3c2dc6b7684036e3c2477827aae7142a (diff) |
Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 0a9883d37..c299c0b5b 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -73,6 +73,7 @@ void ConfigureGraphics::setConfiguration() { static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit); + ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); @@ -88,6 +89,7 @@ void ConfigureGraphics::applyConfiguration() { ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); Settings::values.frame_limit = ui->frame_limit->value(); + Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked(); Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_asynchronous_gpu_emulation = |