diff options
author | bunnei <bunneidev@gmail.com> | 2020-02-27 19:51:55 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-27 19:51:55 -0500 |
commit | 969357af1a26e74eaa5b0cec677d929bca94dc57 (patch) | |
tree | 59a8bb28215dfbdc817227e4b0b7ea37e6f5ef70 /src/yuzu/configuration/configure_graphics.cpp | |
parent | e1efab1f510c47a9f637601db425527c15e0d838 (diff) | |
parent | ebbfe735574a74122f4a52eac9631ba19cd8f013 (diff) |
Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index ea899c080..fe64c7d81 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() { ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); + ui->use_vsync->setEnabled(runtime_lock); + ui->use_vsync->setChecked(Settings::values.use_vsync); ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, @@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() { Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_asynchronous_gpu_emulation = ui->use_asynchronous_gpu_emulation->isChecked(); + Settings::values.use_vsync = ui->use_vsync->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.bg_red = static_cast<float>(bg_color.redF()); Settings::values.bg_green = static_cast<float>(bg_color.greenF()); |