summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/configure_graphics.cpp
diff options
context:
space:
mode:
authorzarroboogs <36057965+zarroboogs@users.noreply.github.com>2019-04-06 23:02:55 +0300
committerzarroboogs <36057965+zarroboogs@users.noreply.github.com>2019-04-09 02:14:03 +0300
commitbe6466d5c0358216999ba1eb5f7f5d20649766be (patch)
tree20cf8895b4db73a64cdc1863d94e58b82cf59e51 /src/yuzu/configuration/configure_graphics.cpp
parentf14328bf0a420dd4e9b4500023a9ae2493eaab08 (diff)
added a toggle to force 30fps mode
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index dd1d67488..0a9883d37 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -77,6 +77,8 @@ void ConfigureGraphics::setConfiguration() {
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
+ ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue));
}
@@ -90,6 +92,7 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
+ Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());