diff options
author | lat9nq <lat9nq@virginia.edu> | 2020-07-13 23:25:14 -0400 |
---|---|---|
committer | lat9nq <lat9nq@virginia.edu> | 2020-07-19 13:26:55 -0400 |
commit | c94a8a3a439bd28c64e51753a5171fc4c3dc5903 (patch) | |
tree | 09d02d7ce29645a425e1fa24bdbb02583f5c6aec /src/yuzu/configuration/configure_graphics.cpp | |
parent | a350ae6be688f5fbc98dcb8657287e7116d084c3 (diff) |
configure_per_game: Improve style consistency
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index c79b256f9..74ee8adfb 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -87,7 +87,7 @@ void ConfigureGraphics::SetConfiguration() { ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1); ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal()); - ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", + ConfigurationShared::SetHighlight(ui->ar_label, "ar_label", !Settings::values.aspect_ratio.UsingGlobal()); ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", !Settings::values.bg_red.UsingGlobal()); @@ -263,8 +263,8 @@ void ConfigureGraphics::SetupPerGameUI() { Settings::values.use_asynchronous_gpu_emulation, ConfigurationShared::trackers.use_asynchronous_gpu_emulation); - ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->aspect_ratio_layout, - "aspect_ratio_layout", + ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label, + "ar_label", Settings::values.aspect_ratio.GetValue(true)); ConfigurationShared::InsertGlobalItem( ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); |