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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-08-31 17:06:00 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-09-04 01:55:24 -0300 |
| commit | 77ef4fa9078b56c3fcaded3a618cf95fe21e66d4 (patch) | |
| tree | 7d21a7ab8db5c806f93f4d345a887e4f1d2c7a2f /src/yuzu/configuration/configure_graphics.h | |
| parent | 922c7f4e510c12a7e207ba08904c2523d99edd55 (diff) | |
shader/shift: Implement SHR wrapped and clamped variants
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.h')
0 files changed, 0 insertions, 0 deletions
