summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/configure_graphics.h
diff options
context:
space:
mode:
authorlat9nq <lat9nq@gmail.com>2022-05-28 02:33:23 -0400
committerlat9nq <lat9nq@gmail.com>2022-05-30 10:57:59 -0400
commitf22867efc5fc3b970a706f7997b997048c969a89 (patch)
tree942633953e2c3d2c379d388e9b1c05b446f0027d /src/yuzu/configuration/configure_graphics.h
parent67fa7434147618c060b7186a272e8c3e0ab0c560 (diff)
yuzu-qt: Attempt to workaround broken Vulkan installations
This does a few things in order to make the default setting Vulkan workable. - When yuzu boots, it just opens the Vulkan library. - If it works, all good and we continue with Vulkan as the default. - If something breaks, a new file in the config directory will be left behind (this is deleted normally). - If Vulkan is not working, has_broken_vulkan is set to true. - The first time this happens, a warning is displayed to notify the user. - This forces use of OpenGL, and Vulkan cannot be selected. - The Shader Backend selector is made accessible for use in custom configurations. - To disable has_broken_vulkan, the user needs to press a button in Graphics Configuration to manually run the Vulkan device enumeration.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.h')
-rw-r--r--src/yuzu/configuration/configure_graphics.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h
index 1b101c940..8438f0187 100644
--- a/src/yuzu/configuration/configure_graphics.h
+++ b/src/yuzu/configuration/configure_graphics.h
@@ -41,7 +41,7 @@ private:
void UpdateDeviceSelection(int device);
void UpdateShaderBackendSelection(int backend);
- void RetrieveVulkanDevices();
+ bool RetrieveVulkanDevices();
void SetupPerGameUI();