diff options
author | lat9nq <lat9nq@gmail.com> | 2022-05-28 02:33:23 -0400 |
---|---|---|
committer | lat9nq <lat9nq@gmail.com> | 2022-05-30 10:57:59 -0400 |
commit | f22867efc5fc3b970a706f7997b997048c969a89 (patch) | |
tree | 942633953e2c3d2c379d388e9b1c05b446f0027d /src/yuzu/configuration/configure_graphics.h | |
parent | 67fa7434147618c060b7186a272e8c3e0ab0c560 (diff) |
yuzu-qt: Attempt to workaround broken Vulkan installations
This does a few things in order to make the default setting Vulkan
workable.
- When yuzu boots, it just opens the Vulkan library.
- If it works, all good and we continue with Vulkan as the default.
- If something breaks, a new file in the config directory will be left
behind (this is deleted normally).
- If Vulkan is not working, has_broken_vulkan is set to true.
- The first time this happens, a warning is displayed to notify the
user.
- This forces use of OpenGL, and Vulkan cannot be selected.
- The Shader Backend selector is made accessible for use in custom
configurations.
- To disable has_broken_vulkan, the user needs to press a button in
Graphics Configuration to manually run the Vulkan device
enumeration.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.h')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h index 1b101c940..8438f0187 100644 --- a/src/yuzu/configuration/configure_graphics.h +++ b/src/yuzu/configuration/configure_graphics.h @@ -41,7 +41,7 @@ private: void UpdateDeviceSelection(int device); void UpdateShaderBackendSelection(int backend); - void RetrieveVulkanDevices(); + bool RetrieveVulkanDevices(); void SetupPerGameUI(); |