summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/configure_graphics_advanced.cpp
diff options
context:
space:
mode:
authorlat9nq <lat9nq@virginia.edu>2020-07-14 13:55:47 -0400
committerlat9nq <lat9nq@virginia.edu>2020-07-19 13:26:55 -0400
commit0d462f560840f0ad584f1a24b02cd6c03cc4f5c2 (patch)
treef73fd1cba75bc2180a6c85dad6b5c393af9e4336 /src/yuzu/configuration/configure_graphics_advanced.cpp
parente483ed21eb7b28ccc68689b7666cb39357592152 (diff)
configuration_shared: Break up tracker structs to respective classes
One less global variable.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index d02e6c798..8bebc3080 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -89,19 +89,19 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
- ConfigurationShared::trackers.use_vsync);
+ trackers.use_vsync);
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.use_assembly_shaders, ui->use_assembly_shaders,
- ConfigurationShared::trackers.use_assembly_shaders);
+ trackers.use_assembly_shaders);
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders,
- ConfigurationShared::trackers.use_asynchronous_shaders);
+ trackers.use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time,
- ConfigurationShared::trackers.use_fast_gpu_time);
+ trackers.use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
ui->force_30fps_mode,
- ConfigurationShared::trackers.force_30fps_mode);
+ trackers.force_30fps_mode);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
@@ -143,19 +143,19 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync,
- ConfigurationShared::trackers.use_vsync);
+ trackers.use_vsync);
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
Settings::values.use_assembly_shaders,
- ConfigurationShared::trackers.use_assembly_shaders);
+ trackers.use_assembly_shaders);
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders",
Settings::values.use_asynchronous_shaders,
- ConfigurationShared::trackers.use_asynchronous_shaders);
+ trackers.use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
Settings::values.use_fast_gpu_time,
- ConfigurationShared::trackers.use_fast_gpu_time);
+ trackers.use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
Settings::values.force_30fps_mode,
- ConfigurationShared::trackers.force_30fps_mode);
+ trackers.force_30fps_mode);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));