diff options
author | lat9nq <lat9nq@virginia.edu> | 2020-07-14 13:55:47 -0400 |
---|---|---|
committer | lat9nq <lat9nq@virginia.edu> | 2020-07-19 13:26:55 -0400 |
commit | 0d462f560840f0ad584f1a24b02cd6c03cc4f5c2 (patch) | |
tree | f73fd1cba75bc2180a6c85dad6b5c393af9e4336 /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | e483ed21eb7b28ccc68689b7666cb39357592152 (diff) |
configuration_shared: Break up tracker structs to respective classes
One less global variable.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index d02e6c798..8bebc3080 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -89,19 +89,19 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, - ConfigurationShared::trackers.use_vsync); + trackers.use_vsync); ConfigurationShared::ApplyPerGameSetting( &Settings::values.use_assembly_shaders, ui->use_assembly_shaders, - ConfigurationShared::trackers.use_assembly_shaders); + trackers.use_assembly_shaders); ConfigurationShared::ApplyPerGameSetting( &Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, - ConfigurationShared::trackers.use_asynchronous_shaders); + trackers.use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ui->use_fast_gpu_time, - ConfigurationShared::trackers.use_fast_gpu_time); + trackers.use_fast_gpu_time); ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, ui->force_30fps_mode, - ConfigurationShared::trackers.force_30fps_mode); + trackers.force_30fps_mode); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); @@ -143,19 +143,19 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { } ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync, - ConfigurationShared::trackers.use_vsync); + trackers.use_vsync); ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", Settings::values.use_assembly_shaders, - ConfigurationShared::trackers.use_assembly_shaders); + trackers.use_assembly_shaders); ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", Settings::values.use_asynchronous_shaders, - ConfigurationShared::trackers.use_asynchronous_shaders); + trackers.use_asynchronous_shaders); ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", Settings::values.use_fast_gpu_time, - ConfigurationShared::trackers.use_fast_gpu_time); + trackers.use_fast_gpu_time); ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", Settings::values.force_30fps_mode, - ConfigurationShared::trackers.force_30fps_mode); + trackers.force_30fps_mode); ConfigurationShared::SetColoredComboBox( ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy", static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); |