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authorMai M <mathew1800@gmail.com>2021-06-23 08:03:01 -0400
committerGitHub <noreply@github.com>2021-06-23 08:03:01 -0400
commit17fff10e06e7935522a5a69705b9a750761aab79 (patch)
tree7e7b3ae9fedbc0fed85f6c5c58e92e8d047efd87 /src/yuzu/configuration/configure_graphics_advanced.cpp
parent20f474b09ab503607fab651342bcee433d117c80 (diff)
parentf9b940a442d50875d2b45a0f2f380ccad88670da (diff)
Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 1af87e849..8d13c9857 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -31,6 +31,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
+ ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
if (Settings::IsConfiguringGlobal()) {
@@ -65,6 +66,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
+ use_caches_gc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time);
@@ -105,6 +108,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
+ ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal());
@@ -121,6 +125,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
+ ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
+ use_caches_gc);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));