diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2023-05-07 19:05:56 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-07 19:05:56 -0400 |
commit | 2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch) | |
tree | b874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | e58090c9c731701662d0824c2fd081467f21f5c3 (diff) | |
parent | 8014dd82594dbb40e13749203e67b21e8447733c (diff) |
Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 005b022ca..627ed8b17 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -21,6 +21,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); + ui->use_reactive_flushing->setEnabled(runtime_lock); ui->async_present->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->async_astc->setEnabled(runtime_lock); @@ -29,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); + ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { renderer_force_max_clock); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, + ui->use_reactive_flushing, use_reactive_flushing); ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, async_astc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, @@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); + ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); @@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, Settings::values.renderer_force_max_clock, renderer_force_max_clock); + ConfigurationShared::SetColoredTristate( + ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, async_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, |