diff options
author | lat9nq <lat9nq@virginia.edu> | 2020-07-13 21:37:02 -0400 |
---|---|---|
committer | lat9nq <lat9nq@virginia.edu> | 2020-07-19 13:26:55 -0400 |
commit | 38152ab0b9678c16c3aa902ddeaad5d437c24237 (patch) | |
tree | 8502f28918c89053449173c587a04cb9fc1ac51c /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | b79a6ebf9c45f0a3147073a3b530fa43b9344842 (diff) |
configure_graphics_advanced: Implement highlighted overrides
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 87 |
1 files changed, 54 insertions, 33 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index ce30188cd..fbeaeccbc 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -28,32 +28,25 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->force_30fps_mode->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); + ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); + ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); + ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); + ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue()); + if (Settings::configuring_global) { ui->gpu_accuracy->setCurrentIndex( static_cast<int>(Settings::values.gpu_accuracy.GetValue())); - ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); - ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); - ui->use_asynchronous_shaders->setChecked( - Settings::values.use_asynchronous_shaders.GetValue()); - ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); - ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue()); ui->anisotropic_filtering_combobox->setCurrentIndex( Settings::values.max_anisotropy.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); - ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync); - ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders, - &Settings::values.use_assembly_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders, - &Settings::values.use_asynchronous_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders, - &Settings::values.use_asynchronous_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time, - &Settings::values.use_fast_gpu_time); - ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode, - &Settings::values.force_30fps_mode); ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, &Settings::values.max_anisotropy); + ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout", + !Settings::values.gpu_accuracy.UsingGlobal()); + ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", + !Settings::values.max_anisotropy.UsingGlobal()); } } @@ -95,17 +88,20 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { } else { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders, - ui->use_assembly_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, - ui->use_asynchronous_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, - ui->use_asynchronous_shaders); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, + ConfigurationShared::trackers.use_vsync); + ConfigurationShared::ApplyPerGameSetting( + &Settings::values.use_assembly_shaders, ui->use_assembly_shaders, + ConfigurationShared::trackers.use_assembly_shaders); + ConfigurationShared::ApplyPerGameSetting( + &Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, + ConfigurationShared::trackers.use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, - ui->use_fast_gpu_time); + ui->use_fast_gpu_time, + ConfigurationShared::trackers.use_fast_gpu_time); ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, - ui->force_30fps_mode); + ui->force_30fps_mode, + ConfigurationShared::trackers.force_30fps_mode); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); @@ -146,11 +142,36 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } - ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy); - ui->use_vsync->setTristate(true); - ui->use_assembly_shaders->setTristate(true); - ui->use_asynchronous_shaders->setTristate(true); - ui->use_fast_gpu_time->setTristate(true); - ui->force_30fps_mode->setTristate(true); - ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox); + ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync, + ConfigurationShared::trackers.use_vsync); + ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", + Settings::values.use_assembly_shaders, + ConfigurationShared::trackers.use_assembly_shaders); + ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", + Settings::values.use_asynchronous_shaders, + ConfigurationShared::trackers.use_asynchronous_shaders); + ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", + Settings::values.use_fast_gpu_time, + ConfigurationShared::trackers.use_fast_gpu_time); + ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", + Settings::values.force_30fps_mode, + ConfigurationShared::trackers.force_30fps_mode); + ConfigurationShared::InsertGlobalItem( + ui->gpu_accuracy, + ui->gpu_accuracy->itemText(static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)))); + ConfigurationShared::InsertGlobalItem( + ui->anisotropic_filtering_combobox, + ui->anisotropic_filtering_combobox->itemText( + static_cast<int>(Settings::values.max_anisotropy.GetValue(true)))); + + connect(ui->gpu_accuracy, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, + [this](int index) { + ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout", + index != 0); + }); + + connect(ui->anisotropic_filtering_combobox, + static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, [this](int index) { + ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", index != 0); + }); } |