diff options
author | lat9nq <lat9nq@virginia.edu> | 2020-07-14 15:42:12 -0400 |
---|---|---|
committer | lat9nq <lat9nq@virginia.edu> | 2020-07-19 13:26:55 -0400 |
commit | 3ef4769f31df20d4f4910faebf7ea89978e6a816 (patch) | |
tree | 1d458be5ff04cb1aed9d1be5d8744cda95a950ce /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | 335aef78c43ec5b488575b5eb790ae6e32ec7b63 (diff) |
configuration: Use forward declares and remove extraneous structs
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 5862ad7d1..90c7c901b 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -89,17 +89,16 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, - trackers.use_vsync); + use_vsync); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders, - ui->use_assembly_shaders, - trackers.use_assembly_shaders); + ui->use_assembly_shaders, use_assembly_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, - trackers.use_asynchronous_shaders); + use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, - ui->use_fast_gpu_time, trackers.use_fast_gpu_time); + ui->use_fast_gpu_time, use_fast_gpu_time); ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, - ui->force_30fps_mode, trackers.force_30fps_mode); + ui->force_30fps_mode, force_30fps_mode); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); @@ -141,19 +140,17 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { } ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync, - trackers.use_vsync); + use_vsync); ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", Settings::values.use_assembly_shaders, - trackers.use_assembly_shaders); + use_assembly_shaders); ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", Settings::values.use_asynchronous_shaders, - trackers.use_asynchronous_shaders); + use_asynchronous_shaders); ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", - Settings::values.use_fast_gpu_time, - trackers.use_fast_gpu_time); + Settings::values.use_fast_gpu_time, use_fast_gpu_time); ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", - Settings::values.force_30fps_mode, - trackers.force_30fps_mode); + Settings::values.force_30fps_mode, force_30fps_mode); ConfigurationShared::SetColoredComboBox( ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy", static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); |