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authorlat9nq <lat9nq@virginia.edu>2020-07-14 15:42:12 -0400
committerlat9nq <lat9nq@virginia.edu>2020-07-19 13:26:55 -0400
commit3ef4769f31df20d4f4910faebf7ea89978e6a816 (patch)
tree1d458be5ff04cb1aed9d1be5d8744cda95a950ce /src/yuzu/configuration/configure_graphics_advanced.cpp
parent335aef78c43ec5b488575b5eb790ae6e32ec7b63 (diff)
configuration: Use forward declares and remove extraneous structs
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 5862ad7d1..90c7c901b 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -89,17 +89,16 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
- trackers.use_vsync);
+ use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
- ui->use_assembly_shaders,
- trackers.use_assembly_shaders);
+ ui->use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
- trackers.use_asynchronous_shaders);
+ use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
- ui->use_fast_gpu_time, trackers.use_fast_gpu_time);
+ ui->use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
- ui->force_30fps_mode, trackers.force_30fps_mode);
+ ui->force_30fps_mode, force_30fps_mode);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
@@ -141,19 +140,17 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync,
- trackers.use_vsync);
+ use_vsync);
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
Settings::values.use_assembly_shaders,
- trackers.use_assembly_shaders);
+ use_assembly_shaders);
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders",
Settings::values.use_asynchronous_shaders,
- trackers.use_asynchronous_shaders);
+ use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
- Settings::values.use_fast_gpu_time,
- trackers.use_fast_gpu_time);
+ Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
- Settings::values.force_30fps_mode,
- trackers.force_30fps_mode);
+ Settings::values.force_30fps_mode, force_30fps_mode);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));