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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-17 21:06:32 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-19 17:53:17 -0300
commit47a7c4f4fed12d30c2c724df8c320cf34b654433 (patch)
tree1cb200edfd27fc54173134b1ccb4a063bc5804e6 /src/yuzu/configuration/configure_graphics_advanced.cpp
parent65010607b7a474e677360a5a465a3169fec41ba0 (diff)
yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 5bb2ae555..37aadf7f8 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -12,6 +12,9 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
ui->setupUi(this);
+ // TODO: Remove this after assembly shaders are fully integrated
+ ui->use_assembly_shaders->setVisible(false);
+
SetConfiguration();
}
@@ -22,6 +25,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy));
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
+ ui->use_assembly_shaders->setEnabled(runtime_lock);
+ ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders);
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
@@ -33,6 +38,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex());
Settings::values.gpu_accuracy = gpu_accuracy;
Settings::values.use_vsync = ui->use_vsync->isChecked();
+ Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked();
Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();