diff options
author | lat9nq <lat9nq@virginia.edu> | 2020-07-18 13:25:07 -0400 |
---|---|---|
committer | lat9nq <lat9nq@virginia.edu> | 2020-07-19 13:26:55 -0400 |
commit | 55ac28769aec7df378e8afe97b015bb2a56a7fd5 (patch) | |
tree | 885c13886b4f5c60306e6e48a399c6e70cd5cada /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | 0d462f560840f0ad584f1a24b02cd6c03cc4f5c2 (diff) |
clang-format
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 8bebc3080..5862ad7d1 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -90,18 +90,16 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, trackers.use_vsync); - ConfigurationShared::ApplyPerGameSetting( - &Settings::values.use_assembly_shaders, ui->use_assembly_shaders, - trackers.use_assembly_shaders); - ConfigurationShared::ApplyPerGameSetting( - &Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, - trackers.use_asynchronous_shaders); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders, + ui->use_assembly_shaders, + trackers.use_assembly_shaders); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, + ui->use_asynchronous_shaders, + trackers.use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, - ui->use_fast_gpu_time, - trackers.use_fast_gpu_time); + ui->use_fast_gpu_time, trackers.use_fast_gpu_time); ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, - ui->force_30fps_mode, - trackers.force_30fps_mode); + ui->force_30fps_mode, trackers.force_30fps_mode); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); |