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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-05-03 20:42:33 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-07-21 10:56:07 -0400
commit5cffa342884df531d911555f7b3db9d2f6d1d1f0 (patch)
tree7f1d36c9f291a528edf9ccf7e85f34d2d108b332 /src/yuzu/configuration/configure_graphics_advanced.cpp
parentc0202da9ac8301f86086ea898e6789dae981b13f (diff)
settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index c0a044767..e5c99f742 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -26,7 +26,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_reactive_flushing->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
- ui->async_astc->setEnabled(runtime_lock);
ui->astc_recompression_combobox->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@@ -35,7 +34,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
- ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_vulkan_driver_pipeline_cache->setChecked(
@@ -79,8 +77,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
ui->use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
- async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
ui->astc_recompression_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -121,7 +117,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
- ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->astc_recompression_combobox->setEnabled(
Settings::values.astc_recompression.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
@@ -148,8 +143,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(
ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
- async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);