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authorDavid Marcec <dmarcecguzman@gmail.com>2020-07-10 14:00:02 +1000
committerDavid Marcec <dmarcecguzman@gmail.com>2020-07-17 14:26:14 +1000
commit85d7a8f466837859a372fdc2a93028061e1b0bb8 (patch)
tree1f924fffcd6f8a44eb54c6e4a8bc94b7773c88eb /src/yuzu/configuration/configure_graphics_advanced.cpp
parent468bd9c1b0f9e74f7c096b127a94a94e4ed7caec (diff)
Rebase for per game settings
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 7c0fa7ec5..ce30188cd 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -24,6 +24,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->use_assembly_shaders->setEnabled(runtime_lock);
+ ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@@ -32,6 +33,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
+ ui->use_asynchronous_shaders->setChecked(
+ Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
ui->anisotropic_filtering_combobox->setCurrentIndex(
@@ -41,6 +44,10 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync);
ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders,
&Settings::values.use_assembly_shaders);
+ ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
+ &Settings::values.use_asynchronous_shaders);
+ ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
+ &Settings::values.use_asynchronous_shaders);
ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time,
&Settings::values.use_fast_gpu_time);
ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode,
@@ -67,6 +74,14 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
if (Settings::values.use_assembly_shaders.UsingGlobal()) {
Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
}
+ if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
+ Settings::values.use_asynchronous_shaders.SetValue(
+ ui->use_asynchronous_shaders->isChecked());
+ }
+ if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
+ Settings::values.use_asynchronous_shaders.SetValue(
+ ui->use_asynchronous_shaders->isChecked());
+ }
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
}
@@ -83,6 +98,10 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
ui->use_assembly_shaders);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
+ ui->use_asynchronous_shaders);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
+ ui->use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
@@ -117,6 +136,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
+ ui->use_asynchronous_shaders->setEnabled(
+ Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
@@ -128,6 +149,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy);
ui->use_vsync->setTristate(true);
ui->use_assembly_shaders->setTristate(true);
+ ui->use_asynchronous_shaders->setTristate(true);
ui->use_fast_gpu_time->setTristate(true);
ui->force_30fps_mode->setTristate(true);
ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox);