diff options
author | bunnei <bunneidev@gmail.com> | 2023-05-02 17:54:57 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-02 17:54:57 -0700 |
commit | 8f43b05d6b1be260f68907c581b8e3a91cf244d8 (patch) | |
tree | be95158c22707e828cd57be90c68f9a1f683d3f1 /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | 451b1bba26a257484aa71af93722a014d50bf2d4 (diff) | |
parent | f403d2794187bd136fb4d30fb7a6aea950145013 (diff) |
Merge pull request #9973 from GPUCode/async-present
Implement asynchronous presentation
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 59fb1b334..7f7bf0e4d 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->use_vsync->setEnabled(runtime_lock); + ui->async_present->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->async_astc->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); @@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation, + ui->async_present, async_present); ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, ui->renderer_force_max_clock, renderer_force_max_clock); @@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { // Disable if not global (only happens during game) if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); + ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); @@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } + ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation, + async_present); ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, Settings::values.renderer_force_max_clock, renderer_force_max_clock); |