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authorbunnei <bunneidev@gmail.com>2023-05-02 17:54:57 -0700
committerGitHub <noreply@github.com>2023-05-02 17:54:57 -0700
commit8f43b05d6b1be260f68907c581b8e3a91cf244d8 (patch)
treebe95158c22707e828cd57be90c68f9a1f683d3f1 /src/yuzu/configuration/configure_graphics_advanced.cpp
parent451b1bba26a257484aa71af93722a014d50bf2d4 (diff)
parentf403d2794187bd136fb4d30fb7a6aea950145013 (diff)
Merge pull request #9973 from GPUCode/async-present
Implement asynchronous presentation
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 59fb1b334..7f7bf0e4d 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
+ ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
+ ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
@@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
+ ui->async_present, async_present);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
ui->renderer_force_max_clock,
renderer_force_max_clock);
@@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
+ ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
@@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
return;
}
+ ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
+ async_present);
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);