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authorameerj <52414509+ameerj@users.noreply.github.com>2023-02-22 00:48:12 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-02-22 18:21:09 -0500
commitb5bcd8c71b2d5fd0528191990b4e11bc916b5d7a (patch)
treea01027160958974738f322a491b22f009379d19b /src/yuzu/configuration/configure_graphics_advanced.cpp
parent090bc588e5498c6a2cea136d28bfe43354aa2096 (diff)
configuration: Add async ASTC decode setting
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index cc0155a2c..bbc363322 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
+ ui->async_astc->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
+ ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
@@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
+ async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
@@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
+ ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
@@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
+ ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
+ async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);