diff options
author | GPUCode <geoster3d@gmail.com> | 2023-05-01 23:12:28 +0300 |
---|---|---|
committer | GPUCode <geoster3d@gmail.com> | 2023-05-01 23:13:24 +0300 |
commit | f403d2794187bd136fb4d30fb7a6aea950145013 (patch) | |
tree | 0e78d295ae6cbe48dc5ab76b96424044e90dad5b /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | 1d7abac84be5652ba4fc5d9b7ebc006f425bb4fe (diff) |
vk_present_manager: Add toggle for async presentation
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 59fb1b334..7f7bf0e4d 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->use_vsync->setEnabled(runtime_lock); + ui->async_present->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->async_astc->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); @@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation, + ui->async_present, async_present); ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, ui->renderer_force_max_clock, renderer_force_max_clock); @@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { // Disable if not global (only happens during game) if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); + ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); @@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } + ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation, + async_present); ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, Settings::values.renderer_force_max_clock, renderer_force_max_clock); |