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authorameerj <52414509+ameerj@users.noreply.github.com>2021-07-08 19:53:42 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-10 15:11:17 -0400
commit58219d1f36f806323c9924567076b1e82fb4b0b2 (patch)
tree4d1879a1b9bf913fd7dbdd8307b361e2e33b0e2e /src/yuzu/configuration/configure_graphics_advanced.ui
parent5edc96f4a47bff64cfd97f0c91e42b56ab58b2d7 (diff)
settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.ui')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 18c43629e..ad0840355 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -77,24 +77,6 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="disable_fps_limit">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>
- &lt;html&gt;&lt;head/&gt;&lt;body&gt;
- &lt;p&gt;Presents guest frames as they become available, disabling the FPS limit in most titles.&lt;/p&gt;
- &lt;p&gt;NOTE: Will cause instabilities.&lt;/p&gt;
- &lt;/body&gt;&lt;/html&gt;
- </string>
- </property>
- <property name="text">
- <string>Disable framerate limit (experimental)</string>
- </property>
- </widget>
- </item>
- <item>
<widget class="QCheckBox" name="use_assembly_shaders">
<property name="toolTip">
<string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string>