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authorDavid <25727384+ogniK5377@users.noreply.github.com>2020-08-17 15:06:11 +1000
committerGitHub <noreply@github.com>2020-08-17 15:06:11 +1000
commitcbaf1bc711e79a9094f157d3e0327f3a2c707462 (patch)
tree084010b04064d06dc17716962df430e2bd213e7e /src/yuzu/configuration/configure_graphics_advanced.ui
parentbbb5623f52644e62c4dcec9e7776667404a49355 (diff)
parentfde8102a415c546e88346258bf42de2a248113b1 (diff)
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.ui')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index a793c803d..846a30586 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -92,7 +92,7 @@
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
- <string>Use asynchronous shader building (experimental, OpenGL or Assembly shaders only)</string>
+ <string>Use asynchronous shader building (experimental)</string>
</property>
</widget>
</item>