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authorbunnei <bunneidev@gmail.com>2021-01-29 16:39:01 -0800
committerGitHub <noreply@github.com>2021-01-29 16:39:01 -0800
commit650734cc3e4127d19579adaffa6122a49751851d (patch)
treec90e295e71c4681ca35cd44edf381ffbf2da0244 /src/yuzu/configuration/configure_input.cpp
parentb786568c5ae056f2d55854959029e72e58d62990 (diff)
parent3b4da2d7fa341718c1aada140f2f46877af007b7 (diff)
Merge pull request #5805 from german77/HandheldFix
Fix connect and disconnect controller events
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 567a36d9b..422022d02 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -190,12 +190,16 @@ void ConfigureInput::ApplyConfiguration() {
// This emulates a delay between disconnecting and reconnecting controllers as some games
// do not respond to a change in controller type if it was instantaneous.
using namespace std::chrono_literals;
- std::this_thread::sleep_for(60ms);
+ std::this_thread::sleep_for(150ms);
for (auto* controller : player_controllers) {
controller->TryConnectSelectedController();
}
+ // This emulates a delay between disconnecting and reconnecting controllers as some games
+ // do not respond to a change in controller type if it was instantaneous.
+ std::this_thread::sleep_for(150ms);
+
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();