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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-17 12:00:29 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-15 23:33:19 -0500 |
commit | 75eaab2e0f48eb588c1bfb85f96630e199fbc1da (patch) | |
tree | b32ae39414e12787932aed24a5e42c39fcba47cb /src/yuzu/configuration/configure_input.cpp | |
parent | 9d4edd4e88d291aa4b778b74f6e9daa9dd358d2b (diff) |
configure_input_player: Implement input exclusivity and persistence
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 2725fcb2b..f2932aa0b 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -242,6 +242,6 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) { void ConfigureInput::UpdateAllInputDevices() { for (const auto& player : player_controllers) { - player->UpdateInputDevices(); + player->UpdateInputDeviceCombobox(); } } |