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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-09-28 10:00:15 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commit8f2959f6804e0d1048ecaa6f4046622e069fe7db (patch)
tree06451ddcfcc588d2803eaa908afa085bea7782de /src/yuzu/configuration/configure_input.cpp
parent8ead176639be482fb26c2eb3f95fc942e52efee0 (diff)
settings: Preparation for per-game input settings
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 523ece426..9a4de4c5d 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -181,12 +181,12 @@ void ConfigureInput::ApplyConfiguration() {
advanced->ApplyConfiguration();
- const bool pre_docked_mode = Settings::values.use_docked_mode;
- Settings::values.use_docked_mode = ui->radioDocked->isChecked();
- OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
+ const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
+ Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
+ OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
- Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
- Settings::values.motion_enabled = ui->motionGroup->isChecked();
+ Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
+ Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
void ConfigureInput::changeEvent(QEvent* event) {
@@ -203,16 +203,16 @@ void ConfigureInput::RetranslateUI() {
void ConfigureInput::LoadConfiguration() {
LoadPlayerControllerIndices();
- UpdateDockedState(Settings::values.players[8].connected);
+ UpdateDockedState(Settings::values.players.GetValue()[8].connected);
- ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
- ui->motionGroup->setChecked(Settings::values.motion_enabled);
+ ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
+ ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}
void ConfigureInput::LoadPlayerControllerIndices() {
for (std::size_t i = 0; i < player_connected.size(); ++i) {
- const auto connected = Settings::values.players[i].connected ||
- (i == 0 && Settings::values.players[8].connected);
+ const auto connected = Settings::values.players.GetValue()[i].connected ||
+ (i == 0 && Settings::values.players.GetValue()[8].connected);
player_connected[i]->setChecked(connected);
}
}
@@ -241,8 +241,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode);
- ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
+ ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
+ ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {