summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/configure_input.cpp
diff options
context:
space:
mode:
authorMorph <39850852+Morph1984@users.noreply.github.com>2020-08-15 15:26:29 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-08-26 02:32:32 -0400
commitefa0b7a056b73dffb8789c95ebf8a9c09e55f539 (patch)
tree52d74b2708105c14c086cddafed83b6f4eb98f7c /src/yuzu/configuration/configure_input.cpp
parentfc505110f1860afcd774e7f9b3ac2e136eb22571 (diff)
Address feedback
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 5200d2d0e..0d004c2f7 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -103,13 +103,14 @@ ConfigureInput::ConfigureInput(QWidget* parent)
}
});
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices,
- [&] { UpdateAllInputDevices(); });
- connect(player_connected[i], &QCheckBox::stateChanged,
- [&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); });
+ [this] { UpdateAllInputDevices(); });
+ connect(player_connected[i], &QCheckBox::stateChanged, [this, i](int state) {
+ player_controllers[i]->ConnectPlayer(state == Qt::Checked);
+ });
}
// Only the first player can choose handheld mode so connect the signal just to player 1
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
- [&](bool is_handheld) { UpdateDockedState(is_handheld); });
+ [this](bool is_handheld) { UpdateDockedState(is_handheld); });
advanced = new ConfigureInputAdvanced(this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
@@ -182,14 +183,14 @@ void ConfigureInput::LoadPlayerControllerIndices() {
void ConfigureInput::ClearAll() {
// We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings
- auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
+ auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->ClearAll();
}
void ConfigureInput::RestoreDefaults() {
// We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings
- auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
+ auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->RestoreDefaults();
ui->radioDocked->setChecked(true);