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author | liamwhite <liamwhite@users.noreply.github.com> | 2022-12-04 13:38:01 -0500 |
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committer | GitHub <noreply@github.com> | 2022-12-04 13:38:01 -0500 |
commit | 522e7c5663bcb61a760c412d655295de11c38077 (patch) | |
tree | e76cacbb42a31d87eb014783a10597377a9898a4 /src/yuzu/configuration/configure_input_per_game.cpp | |
parent | ec547824f1f6c347339895057288a990222f21f8 (diff) | |
parent | 4cbbf590e3e811fac4b2605e148cd1b7f1ae2eb5 (diff) |
Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
Diffstat (limited to 'src/yuzu/configuration/configure_input_per_game.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_per_game.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp new file mode 100644 index 000000000..78e65d468 --- /dev/null +++ b/src/yuzu/configuration/configure_input_per_game.cpp @@ -0,0 +1,115 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/settings.h" +#include "core/core.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "ui_configure_input_per_game.h" +#include "yuzu/configuration/config.h" +#include "yuzu/configuration/configure_input_per_game.h" +#include "yuzu/configuration/input_profiles.h" + +ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_, + QWidget* parent) + : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()), + profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} { + ui->setupUi(this); + const std::array labels = { + ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4, + ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8, + }; + profile_comboboxes = { + ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4, + ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8, + }; + + Settings::values.players.SetGlobal(false); + + const auto& profile_names = profiles->GetInputProfileNames(); + const auto populate_profiles = [this, &profile_names](size_t player_index) { + const auto previous_profile = + Settings::values.players.GetValue()[player_index].profile_name; + + auto* const player_combobox = profile_comboboxes[player_index]; + player_combobox->addItem(tr("Use global input configuration")); + + for (size_t index = 0; index < profile_names.size(); ++index) { + const auto& profile_name = profile_names[index]; + player_combobox->addItem(QString::fromStdString(profile_name)); + if (profile_name == previous_profile) { + // offset by 1 since the first element is the global config + player_combobox->setCurrentIndex(static_cast<int>(index + 1)); + } + } + }; + for (size_t index = 0; index < profile_comboboxes.size(); ++index) { + labels[index]->setText(tr("Player %1 profile").arg(index + 1)); + populate_profiles(index); + } + + LoadConfiguration(); +} + +void ConfigureInputPerGame::ApplyConfiguration() { + LoadConfiguration(); + SaveConfiguration(); +} + +void ConfigureInputPerGame::LoadConfiguration() { + static constexpr size_t HANDHELD_INDEX = 8; + + auto& hid_core = system.HIDCore(); + for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) { + Settings::values.players.SetGlobal(false); + + auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); + auto* const player_combobox = profile_comboboxes[player_index]; + + const auto selection_index = player_combobox->currentIndex(); + if (selection_index == 0) { + Settings::values.players.GetValue()[player_index].profile_name = ""; + if (player_index == 0) { + Settings::values.players.GetValue()[HANDHELD_INDEX] = {}; + } + Settings::values.players.SetGlobal(true); + emulated_controller->ReloadFromSettings(); + continue; + } + const auto profile_name = player_combobox->itemText(selection_index).toStdString(); + if (profile_name.empty()) { + continue; + } + auto& player = Settings::values.players.GetValue()[player_index]; + player.profile_name = profile_name; + // Read from the profile into the custom player settings + profiles->LoadProfile(profile_name, player_index); + // Make sure the controller is connected + player.connected = true; + + emulated_controller->ReloadFromSettings(); + + if (player_index > 0) { + continue; + } + // Handle Handheld cases + auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX]; + auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + if (player.controller_type == Settings::ControllerType::Handheld) { + handheld_player = player; + } else { + handheld_player = {}; + } + handheld_controller->ReloadFromSettings(); + } +} + +void ConfigureInputPerGame::SaveConfiguration() { + Settings::values.players.SetGlobal(false); + + // Clear all controls from the config in case the user reverted back to globals + config->ClearControlPlayerValues(); + for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) { + config->SaveControlPlayerValue(index); + } +} |