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authorameerj <52414509+ameerj@users.noreply.github.com>2021-03-04 14:14:19 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2021-03-04 14:14:19 -0500
commit0639244d856f403cc9bdec5ca927df7a61edd1d8 (patch)
treea87c6e3142665bfb632001507cf04c973a88e1a6 /src/yuzu/configuration/configure_input_player.cpp
parent394475c4e379699903f34690a6c6fc83e6280d31 (diff)
renderer_opengl: Swizzle BGR textures on copy
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped. This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
0 files changed, 0 insertions, 0 deletions