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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-19 01:25:52 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-21 19:55:44 -0300 |
commit | 0bbae63300fc83505d34f5ca3f9a5be10e42d7c7 (patch) | |
tree | a7a1b11034b64ca73adea93260efe0d98bc30707 /src/yuzu/configuration/configure_input_player.cpp | |
parent | f293b1561132cbdf70551201a219ef5e5fc62338 (diff) |
gl_rasterizer: Fix buffers without size
On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
https://github.com/devkitPro/deko3d/blob/1d1930beea093b5a663419e93b0649719a3ca5da/source/maxwell/gpu_3d_vbo.cpp#L62-L63
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
0 files changed, 0 insertions, 0 deletions