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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-05 09:42:01 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-05 09:46:34 -0400 |
commit | 5b6268d26a178f8104c7075daf24df37147a202b (patch) | |
tree | a869445ef861705679cfba39fdfabf418e2ccf80 /src/yuzu/configuration/configure_input_player.cpp | |
parent | 797564599f98d7d1f7a190c3c72f8341d8265d58 (diff) |
configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 55ea7ccde..9d7f23459 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -340,11 +340,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i motions_param[motion_id].Clear(); motion_map[motion_id]->setText(tr("[not set]")); }); - context_menu.addAction(tr("Restore Default"), [&] { - motions_param[motion_id] = Common::ParamPackage{ - InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])}; - motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id])); - }); context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location)); }); } @@ -738,7 +733,11 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() { void ConfigureInputPlayer::HandleClick( QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter, InputCommon::Polling::DeviceType type) { - button->setText(tr("[waiting]")); + if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) { + button->setText(tr("Shake!")); + } else { + button->setText(tr("[waiting]")); + } button->setFocus(); // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a |