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authorbunnei <bunneidev@gmail.com>2018-11-19 08:30:10 -0800
committerGitHub <noreply@github.com>2018-11-19 08:30:10 -0800
commit048da7240d793245b156eb29ac52e9b5a514a64d (patch)
tree30662cee6d3b3ce2a93c40530939902b6f3900db /src/yuzu/configuration/configure_input_player.h
parentf02b125ac8903db5d2dad351a9c68b2a062c4467 (diff)
parentaef0d88165d08732120de11364701a5f5d0f9a7f (diff)
Merge pull request #1634 from DarkLordZach/better-hid-2
hid: Add support for multiplayer and multilayout controllers
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.h')
-rw-r--r--src/yuzu/configuration/configure_input_player.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
new file mode 100644
index 000000000..b0e5550c5
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -0,0 +1,103 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <optional>
+#include <string>
+#include <unordered_map>
+#include <QDialog>
+#include <QKeyEvent>
+#include "common/param_package.h"
+#include "core/settings.h"
+#include "input_common/main.h"
+#include "ui_configure_input.h"
+
+class QPushButton;
+class QString;
+class QTimer;
+
+namespace Ui {
+class ConfigureInputPlayer;
+}
+
+class ConfigureInputPlayer : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false);
+ ~ConfigureInputPlayer() override;
+
+ /// Save all button configurations to settings file
+ void applyConfiguration();
+
+private:
+ std::unique_ptr<Ui::ConfigureInputPlayer> ui;
+
+ u8 player_index;
+ bool debug;
+
+ std::unique_ptr<QTimer> timeout_timer;
+ std::unique_ptr<QTimer> poll_timer;
+
+ /// This will be the the setting function when an input is awaiting configuration.
+ std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
+
+ std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
+ std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
+
+ static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
+
+ /// Each button input is represented by a QPushButton.
+ std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
+
+ std::vector<QWidget*> debug_hidden;
+ std::vector<QWidget*> layout_hidden;
+
+ /// A group of five QPushButtons represent one analog input. The buttons each represent up,
+ /// down, left, right, and modifier, respectively.
+ std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
+ analog_map_buttons;
+
+ /// Analog inputs are also represented each with a single button, used to configure with an
+ /// actual analog stick
+ std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
+
+ static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
+
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
+
+ /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
+ /// keyboard events are ignored.
+ bool want_keyboard_keys = false;
+
+ std::array<QPushButton*, 4> controller_color_buttons;
+ std::array<QColor, 4> controller_colors;
+
+ void OnControllerButtonClick(int i);
+
+ /// Load configuration settings.
+ void loadConfiguration();
+ /// Restore all buttons to their default values.
+ void restoreDefaults();
+ /// Clear all input configuration
+ void ClearAll();
+
+ /// Update UI to reflect current configuration.
+ void updateButtonLabels();
+
+ /// Called when the button was pressed.
+ void handleClick(QPushButton* button,
+ std::function<void(const Common::ParamPackage&)> new_input_setter,
+ InputCommon::Polling::DeviceType type);
+
+ /// Finish polling and configure input using the input_setter
+ void setPollingResult(const Common::ParamPackage& params, bool abort);
+
+ /// Handle key press events.
+ void keyPressEvent(QKeyEvent* event) override;
+};