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authorCJBok <cjbok@ziggo.nl>2020-01-03 08:54:57 +0100
committerCJBok <cjbok@ziggo.nl>2020-01-03 08:54:57 +0100
commit4a566b982819b9d681573f6cb2d8680bd0a6fb17 (patch)
tree501f0b6f48df568a45b1b624cea4999ba3741674 /src/yuzu/configuration/configure_input_player.h
parentae0e48167771710980def376bb26ed270a0d7c2d (diff)
Added deadzone controls for sdl engine at input settings
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.h')
-rw-r--r--src/yuzu/configuration/configure_input_player.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index c66027651..045704e47 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -97,6 +97,8 @@ private:
/// Analog inputs are also represented each with a single button, used to configure with an
/// actual analog stick
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
+ std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone;
+ std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;