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author | bunnei <bunneidev@gmail.com> | 2021-02-15 10:32:19 -0800 |
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committer | GitHub <noreply@github.com> | 2021-02-15 10:32:19 -0800 |
commit | b53b50adec8acbaed1384e80b42b0999fd9aea83 (patch) | |
tree | 4bb95120a0830ed579570c1ce6accb18e0d69af1 /src/yuzu/configuration/configure_input_player.h | |
parent | 90610bde9bea6808859a2cf99adbc404cd4f4878 (diff) | |
parent | bcd4e4f650a0d32b94ccf7b724de67d6ddefbee2 (diff) |
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.h')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index da2b89136..efe953fbc 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -143,9 +143,15 @@ private: /// Hides and disables controller settings based on the current controller type. void UpdateControllerAvailableButtons(); + /// Disables controller settings based on the current controller type. + void UpdateControllerEnabledButtons(); + /// Shows or hides motion groupboxes based on the current controller type. void UpdateMotionButtons(); + /// Alters the button names based on the current controller type. + void UpdateControllerButtonNames(); + /// Gets the default controller mapping for this device and auto configures the input to match. void UpdateMappingWithDefaults(); |