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authorbunnei <bunneidev@gmail.com>2021-02-15 10:32:19 -0800
committerGitHub <noreply@github.com>2021-02-15 10:32:19 -0800
commitb53b50adec8acbaed1384e80b42b0999fd9aea83 (patch)
tree4bb95120a0830ed579570c1ce6accb18e0d69af1 /src/yuzu/configuration/configure_input_player.h
parent90610bde9bea6808859a2cf99adbc404cd4f4878 (diff)
parentbcd4e4f650a0d32b94ccf7b724de67d6ddefbee2 (diff)
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.h')
-rw-r--r--src/yuzu/configuration/configure_input_player.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index da2b89136..efe953fbc 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -143,9 +143,15 @@ private:
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
+ /// Disables controller settings based on the current controller type.
+ void UpdateControllerEnabledButtons();
+
/// Shows or hides motion groupboxes based on the current controller type.
void UpdateMotionButtons();
+ /// Alters the button names based on the current controller type.
+ void UpdateControllerButtonNames();
+
/// Gets the default controller mapping for this device and auto configures the input to match.
void UpdateMappingWithDefaults();