diff options
author | MonsterDruide1 <5958456@gmail.com> | 2021-06-18 16:15:42 +0200 |
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committer | MonsterDruide1 <5958456@gmail.com> | 2021-09-18 23:22:00 +0200 |
commit | b42c3ce21db249d5e3bc04b4f73202e757da317c (patch) | |
tree | c5ccf9e311d2a675b0e2afff3d85ed4654047b5e /src/yuzu/configuration/configure_input_player_widget.cpp | |
parent | 35f46fc079d9534df7850eca3ce29e89e04d8914 (diff) |
input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
Diffstat (limited to 'src/yuzu/configuration/configure_input_player_widget.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 9c890ed5d..e649e2169 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -220,8 +220,20 @@ void PlayerControlPreview::UpdateInput() { } } + ControllerInput input{}; if (input_changed) { update(); + input.changed = true; + } + input.axis_values[Settings::NativeAnalog::LStick] = { + axis_values[Settings::NativeAnalog::LStick].value.x(), + axis_values[Settings::NativeAnalog::LStick].value.y()}; + input.axis_values[Settings::NativeAnalog::RStick] = { + axis_values[Settings::NativeAnalog::RStick].value.x(), + axis_values[Settings::NativeAnalog::RStick].value.y()}; + input.button_values = button_values; + if (controller_callback.input != NULL) { + controller_callback.input(std::move(input)); } if (mapping_active) { @@ -229,6 +241,10 @@ void PlayerControlPreview::UpdateInput() { } } +void PlayerControlPreview::SetCallBack(ControllerCallback callback_) { + controller_callback = callback_; +} + void PlayerControlPreview::paintEvent(QPaintEvent* event) { QFrame::paintEvent(event); QPainter p(this); |