diff options
author | german <german@thesoftwareartisans.com> | 2021-01-12 21:09:59 -0600 |
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committer | german <german@thesoftwareartisans.com> | 2021-02-06 09:43:41 -0600 |
commit | 481cd86722f7070b6a63f2b95c1e8bceb518eee7 (patch) | |
tree | 5ec35ba24ca028b381f80963d40c2ed375229b84 /src/yuzu/configuration/configure_input_player_widget.h | |
parent | 61bf850f3dfd0b44aa5d56f6f3147d7a1fa47353 (diff) |
Make settings controller image change with controller input
Diffstat (limited to 'src/yuzu/configuration/configure_input_player_widget.h')
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h new file mode 100644 index 000000000..4122e3abd --- /dev/null +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -0,0 +1,157 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <QFrame> +#include <QPointer> +#include "core/frontend/input.h" +#include "core/settings.h" + +class QLabel; + +using AnalogParam = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>; +using ButtonParam = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>; + +// Widget for representing controller animations +class PlayerControlPreview : public QFrame { + Q_OBJECT + +public: + explicit PlayerControlPreview(QWidget* parent); + ~PlayerControlPreview() override; + + void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param, + const AnalogParam& analogs_param); + void SetConnectedStatus(bool checked); + void SetControllerType(Settings::ControllerType type); + void BeginMappingButton(std::size_t button_id); + void BeginMappingAnalog(std::size_t button_id); + void EndMapping(); + +protected: + void paintEvent(QPaintEvent* event) override; + +private: + enum class Direction : std::size_t { + None, + Up, + Right, + Down, + Left, + }; + + struct AxisValue { + QPointF value{}; + QPointF raw_value{}; + Input::AnalogProperties properties{}; + int size{}; + QPoint offset{}; + bool active{}; + }; + + struct LedPattern { + bool position1; + bool position2; + bool position3; + bool position4; + }; + + struct ColorMapping { + QColor outline{}; + QColor primary{}; + QColor left{}; + QColor right{}; + QColor button{}; + QColor button2{}; + QColor font{}; + QColor font2{}; + QColor highlight{}; + QColor highlight2{}; + QColor transparent{}; + QColor indicator{}; + QColor led_on{}; + QColor led_off{}; + QColor slider{}; + QColor slider_button{}; + QColor slider_arrow{}; + QColor deadzone{}; + }; + + static LedPattern GetColorPattern(std::size_t index, bool player_on); + void UpdateColors(); + + // Draw controller functions + void DrawHandheldController(QPainter& p, QPointF center); + void DrawDualController(QPainter& p, QPointF center); + void DrawLeftController(QPainter& p, QPointF center); + void DrawRightController(QPainter& p, QPointF center); + void DrawProController(QPainter& p, QPointF center); + + // Draw body functions + void DrawHandheldBody(QPainter& p, QPointF center); + void DrawDualBody(QPainter& p, QPointF center); + void DrawLeftBody(QPainter& p, QPointF center); + void DrawRightBody(QPainter& p, QPointF center); + void DrawProBody(QPainter& p, QPointF center); + + // Draw triggers functions + void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); + void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); + void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); + void DrawDualZTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); + void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed); + void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed); + void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed); + void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed); + + // Draw joystick functions + void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed); + void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed); + void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value, + const Input::AnalogProperties properties); + void DrawProJoystick(QPainter& p, QPointF center, bool pressed); + + // Draw button functions + void DrawCircleButton(QPainter& p, QPointF center, bool pressed, int button_size); + void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height, + Direction direction = Direction::None, float radius = 2); + void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size); + void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size); + void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed); + + // Draw icon functions + void DrawHouseIcon(QPainter& p, QPointF center, float icon_size); + void DrawArrow(QPainter& p, QPointF center, Direction direction, float size); + + // Draw primitive types + template <size_t N> + void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon); + void DrawCircle(QPainter& p, QPointF center, float size); + void DrawRectangle(QPainter& p, QPointF center, float width, float height); + void DrawRoundRectangle(QPainter& p, QPointF center, float width, float height, float round); + void DrawText(QPainter& p, QPointF center, float text_size, const QString& text); + void SetTextFont(QPainter& p, float text_size, + const QString& font_family = QStringLiteral("sans-serif")); + + using ButtonArray = + std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>; + using StickArray = + std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>; + + bool mapping_active{}; + int blink_counter{}; + QColor button_color{}; + ColorMapping colors{}; + std::array<QColor, 4> led_color{}; + ButtonArray buttons{}; + StickArray sticks{}; + std::size_t player_index{}; + std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END}; + std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID}; + std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{}; + std::array<bool, Settings::NativeButton::NumButtons> button_values{}; + Settings::ControllerType controller_type{Settings::ControllerType::ProController}; +}; |