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authorbunnei <bunneidev@gmail.com>2021-06-02 22:11:35 -0700
committerGitHub <noreply@github.com>2021-06-02 22:11:35 -0700
commit5a6d002bf046d0cd3211848ce3288ba01adfbd90 (patch)
tree0b3eb6faed20d84d8e5a803ce65f0e27f6ca9856 /src/yuzu/configuration/configure_per_game.cpp
parent395cc0c32f5ce15cc324c1e392b7bb7eff24d30e (diff)
parentc41451af75520a19b050347bb9c267b69773ff0a (diff)
Merge pull request #6404 from lat9nq/revert_views
yuzu qt: Revert some usages of string_view
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index 7dfcf150c..a1d434aca 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -3,10 +3,13 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <filesystem>
#include <memory>
#include <string>
#include <utility>
+#include <fmt/format.h>
+
#include <QAbstractButton>
#include <QCheckBox>
#include <QDialogButtonBox>
@@ -18,6 +21,7 @@
#include <QTimer>
#include <QTreeView>
+#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@@ -31,10 +35,11 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
-ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
+ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
- const auto config_file_name =
- title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
+ const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
+ const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
+ : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);