diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2023-06-18 09:42:55 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-18 09:42:55 -0400 |
commit | af7f3f078cfee0fd67146aa63494ab8d7f02d8d2 (patch) | |
tree | 492ab6651e303361df8ee8a40333fb48eb17448e /src/yuzu/configuration/configure_per_game.cpp | |
parent | 66b8042b59756f7f44c41fed207cb625a2f4a563 (diff) | |
parent | 013c34cb321873eca0c4bfc7e2347c52bb09ed9a (diff) |
Merge pull request #10486 from lat9nq/vk-device-find-once
yuzu-qt: Load Vulkan device info at startup
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 7ac162586..eb96e6068 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -6,6 +6,7 @@ #include <memory> #include <string> #include <utility> +#include <vector> #include <fmt/format.h> @@ -34,8 +35,10 @@ #include "yuzu/configuration/configure_system.h" #include "yuzu/uisettings.h" #include "yuzu/util/util.h" +#include "yuzu/vk_device_info.h" ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, + std::vector<VkDeviceInfo::Record>& vk_device_records, Core::System& system_) : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} { @@ -50,7 +53,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st general_tab = std::make_unique<ConfigureGeneral>(system_, this); graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this); graphics_tab = std::make_unique<ConfigureGraphics>( - system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this); + system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this); input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this); system_tab = std::make_unique<ConfigureSystem>(system_, this); |