summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/configure_per_game.cpp
diff options
context:
space:
mode:
authorliamwhite <liamwhite@users.noreply.github.com>2023-06-18 09:42:55 -0400
committerGitHub <noreply@github.com>2023-06-18 09:42:55 -0400
commitaf7f3f078cfee0fd67146aa63494ab8d7f02d8d2 (patch)
tree492ab6651e303361df8ee8a40333fb48eb17448e /src/yuzu/configuration/configure_per_game.cpp
parent66b8042b59756f7f44c41fed207cb625a2f4a563 (diff)
parent013c34cb321873eca0c4bfc7e2347c52bb09ed9a (diff)
Merge pull request #10486 from lat9nq/vk-device-find-once
yuzu-qt: Load Vulkan device info at startup
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index 7ac162586..eb96e6068 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -6,6 +6,7 @@
#include <memory>
#include <string>
#include <utility>
+#include <vector>
#include <fmt/format.h>
@@ -34,8 +35,10 @@
#include "yuzu/configuration/configure_system.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
+#include "yuzu/vk_device_info.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
+ std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_)
: QDialog(parent),
ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
@@ -50,7 +53,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
- system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
+ system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, this);