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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-05-28 21:46:02 +0000
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-06-06 01:54:44 -0400
commitfc0c4db20d4161984a960a689afa0a08a5a4b401 (patch)
tree9271e436b5bbb08ea4d642a44aa50f788b6789e8 /src/yuzu/configuration/configure_per_game.cpp
parent069d7e6be4faa6d10f7e2dd3765d93f925aa2f25 (diff)
yuzu-qt: Load Vulkan device info at startup
Loading it when the configuration opens now incurs a noticeable delay. We also don't need to rediscover the same data repeatedly each time the configuration opens. Moves vulkan device info discovery to yuzu's startup as opposed to the configure_graphics constructor.
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index 7ac162586..eb96e6068 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -6,6 +6,7 @@
#include <memory>
#include <string>
#include <utility>
+#include <vector>
#include <fmt/format.h>
@@ -34,8 +35,10 @@
#include "yuzu/configuration/configure_system.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
+#include "yuzu/vk_device_info.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
+ std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_)
: QDialog(parent),
ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
@@ -50,7 +53,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
- system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
+ system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, this);