diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-05-28 21:46:02 +0000 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-06-06 01:54:44 -0400 |
commit | fc0c4db20d4161984a960a689afa0a08a5a4b401 (patch) | |
tree | 9271e436b5bbb08ea4d642a44aa50f788b6789e8 /src/yuzu/configuration/configure_per_game.cpp | |
parent | 069d7e6be4faa6d10f7e2dd3765d93f925aa2f25 (diff) |
yuzu-qt: Load Vulkan device info at startup
Loading it when the configuration opens now incurs a noticeable delay.
We also don't need to rediscover the same data repeatedly each time the
configuration opens.
Moves vulkan device info discovery to yuzu's startup as opposed to the
configure_graphics constructor.
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 7ac162586..eb96e6068 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -6,6 +6,7 @@ #include <memory> #include <string> #include <utility> +#include <vector> #include <fmt/format.h> @@ -34,8 +35,10 @@ #include "yuzu/configuration/configure_system.h" #include "yuzu/uisettings.h" #include "yuzu/util/util.h" +#include "yuzu/vk_device_info.h" ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, + std::vector<VkDeviceInfo::Record>& vk_device_records, Core::System& system_) : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} { @@ -50,7 +53,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st general_tab = std::make_unique<ConfigureGeneral>(system_, this); graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this); graphics_tab = std::make_unique<ConfigureGraphics>( - system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this); + system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this); input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this); system_tab = std::make_unique<ConfigureSystem>(system_, this); |