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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-15 22:59:38 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-15 22:59:38 -0400
commit4aac1ae4b1c39a8341cad7134c4bd356aeb83a3f (patch)
tree84b211c9f51182b892935ddd06f55e6e6b35c444 /src/yuzu/configuration/configure_system.cpp
parent59236b7d0f46e7486bcac0ef884fff424fa603df (diff)
configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
Diffstat (limited to 'src/yuzu/configuration/configure_system.cpp')
-rw-r--r--src/yuzu/configuration/configure_system.cpp27
1 files changed, 7 insertions, 20 deletions
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 268ed44c3..26505956a 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -127,21 +127,15 @@ void ConfigureSystem::ApplyConfiguration() {
return;
}
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
+ ui->combo_language);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
+ ui->combo_time_zone);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
+
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
- if (Settings::values.language_index.UsingGlobal()) {
- Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
- }
- if (Settings::values.region_index.UsingGlobal()) {
- Settings::values.region_index.SetValue(ui->combo_region->currentIndex());
- }
- if (Settings::values.time_zone_index.UsingGlobal()) {
- Settings::values.time_zone_index.SetValue(ui->combo_time_zone->currentIndex());
- }
- if (Settings::values.sound_index.UsingGlobal()) {
- Settings::values.sound_index.SetValue(ui->combo_sound->currentIndex());
- }
-
if (Settings::values.rng_seed.UsingGlobal()) {
if (ui->rng_seed_checkbox->isChecked()) {
Settings::values.rng_seed.SetValue(
@@ -151,13 +145,6 @@ void ConfigureSystem::ApplyConfiguration() {
}
}
} else {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
- ui->combo_language);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
- ui->combo_time_zone);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
-
switch (use_rng_seed) {
case ConfigurationShared::CheckState::On:
case ConfigurationShared::CheckState::Off: