diff options
author | Franco M <francomaro@gmail.com> | 2023-10-26 19:11:15 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-10-26 19:11:15 -0300 |
commit | b5415b687203599fe18e2cefc78700e4c6f2ae7c (patch) | |
tree | ddd4c82cab9e367cdcf2bbf4a1d444f85ed0b02e /src/yuzu/configuration/configure_vibration.cpp | |
parent | b76a1d987ff83b831a19a0c19f9fcd96c504c077 (diff) | |
parent | 43be2bfe332d5537041262eb08037993239eaf5f (diff) |
Merge branch 'yuzu-emu:master' into new-shortcut
Diffstat (limited to 'src/yuzu/configuration/configure_vibration.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_vibration.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index d765e808a..68c28b320 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -89,7 +89,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type auto& player = Settings::values.players.GetValue()[player_index]; auto controller = hid_core.GetEmulatedControllerByIndex(player_index); - const int vibration_strenght = vibration_spinboxes[player_index]->value(); + const int vibration_strength = vibration_spinboxes[player_index]->value(); const auto& buttons = controller->GetButtonsValues(); bool button_is_pressed = false; @@ -105,10 +105,10 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type return; } - const int old_vibration_enabled = player.vibration_enabled; - const bool old_vibration_strenght = player.vibration_strength; + const bool old_vibration_enabled = player.vibration_enabled; + const int old_vibration_strength = player.vibration_strength; player.vibration_enabled = true; - player.vibration_strength = vibration_strenght; + player.vibration_strength = vibration_strength; const Core::HID::VibrationValue vibration{ .low_amplitude = 1.0f, @@ -121,7 +121,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type // Restore previous values player.vibration_enabled = old_vibration_enabled; - player.vibration_strength = old_vibration_strenght; + player.vibration_strength = old_vibration_strength; } void ConfigureVibration::StopVibrations() { |