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| author | MatÃas Locatti <42481638+goldenx86@users.noreply.github.com> | 2021-09-06 15:53:04 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-06 15:53:04 -0300 |
| commit | 296fa4e06e93a3e51205e349d566fcac78612d77 (patch) | |
| tree | 3103122036aaeec7868f8f1274341be39a3c7728 /src/yuzu/configuration/configure_vibration.h | |
| parent | 51ccc29cdd2e8ac7aa1a10dfdef12ad981c67056 (diff) | |
Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
Diffstat (limited to 'src/yuzu/configuration/configure_vibration.h')
0 files changed, 0 insertions, 0 deletions
