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authorWollnashorn <Wollnashorn@users.noreply.github.com>2022-12-30 14:50:07 +0100
committerWollnashorn <Wollnashorn@users.noreply.github.com>2023-01-05 21:02:44 +0100
commit16809c1fa7e2b4fb798749030645deaec79a2381 (patch)
treee43ef31843da210165c529494652014a660268e6 /src/yuzu/configuration
parente82e3e06be0b419a4d30342a44a04d79fbbfc6cb (diff)
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
4 files changed, 20 insertions, 0 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index e9425b5bd..fbfa3ba35 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -709,6 +709,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
+ ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
@@ -1348,6 +1349,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
+ WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 01f074699..b3862e707 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -29,6 +29,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
+ ui->use_vulkan_driver_pipeline_cache->setChecked(
+ Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
@@ -58,6 +60,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ui->use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
ui->use_pessimistic_flushes, use_pessimistic_flushes);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
+ ui->use_vulkan_driver_pipeline_cache,
+ use_vulkan_driver_pipeline_cache);
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@@ -82,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->use_pessimistic_flushes->setEnabled(
Settings::values.use_pessimistic_flushes.UsingGlobal());
+ ui->use_vulkan_driver_pipeline_cache->setEnabled(
+ Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal());
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 12e816905..891efc068 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -40,6 +40,7 @@ private:
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_pessimistic_flushes;
+ ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
const Core::System& system;
};
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 87a121471..67878b057 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -110,6 +110,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
+ <property name="toolTip">
+ <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files automatically.</string>
+ </property>
+ <property name="text">
+ <string>Use Vulkan pipeline cache (Hack)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">