diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-05 09:42:01 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-05 09:46:34 -0400 |
commit | 5b6268d26a178f8104c7075daf24df37147a202b (patch) | |
tree | a869445ef861705679cfba39fdfabf418e2ccf80 /src/yuzu/configuration | |
parent | 797564599f98d7d1f7a190c3c72f8341d8265d58 (diff) |
configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 11 |
3 files changed, 14 insertions, 6 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 40ca42b75..d2913d613 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -445,6 +445,7 @@ void Config::ReadControlValues() { Settings::values.vibration_enabled = ReadSetting(QStringLiteral("vibration_enabled"), true).toBool(); + Settings::values.motion_enabled = ReadSetting(QStringLiteral("motion_enabled"), true).toBool(); Settings::values.use_docked_mode = ReadSetting(QStringLiteral("use_docked_mode"), false).toBool(); @@ -1091,6 +1092,7 @@ void Config::SaveControlValues() { SaveMotionTouchValues(); WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); + WriteSetting(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index ae3e31762..1c54355d1 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -133,6 +133,10 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem) { CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem); }); + connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] { + CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem); + }); + connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); }); connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); }); @@ -159,6 +163,7 @@ void ConfigureInput::ApplyConfiguration() { OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); Settings::values.vibration_enabled = ui->vibrationGroup->isChecked(); + Settings::values.motion_enabled = ui->motionGroup->isChecked(); } void ConfigureInput::changeEvent(QEvent* event) { @@ -179,6 +184,7 @@ void ConfigureInput::LoadConfiguration() { Settings::ControllerType::Handheld); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled); + ui->motionGroup->setChecked(Settings::values.motion_enabled); } void ConfigureInput::LoadPlayerControllerIndices() { @@ -205,6 +211,7 @@ void ConfigureInput::RestoreDefaults() { ui->radioDocked->setChecked(true); ui->radioUndocked->setChecked(false); ui->vibrationGroup->setChecked(true); + ui->motionGroup->setChecked(true); } void ConfigureInput::UpdateDockedState(bool is_handheld) { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 55ea7ccde..9d7f23459 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -340,11 +340,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i motions_param[motion_id].Clear(); motion_map[motion_id]->setText(tr("[not set]")); }); - context_menu.addAction(tr("Restore Default"), [&] { - motions_param[motion_id] = Common::ParamPackage{ - InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])}; - motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id])); - }); context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location)); }); } @@ -738,7 +733,11 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() { void ConfigureInputPlayer::HandleClick( QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter, InputCommon::Polling::DeviceType type) { - button->setText(tr("[waiting]")); + if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) { + button->setText(tr("Shake!")); + } else { + button->setText(tr("[waiting]")); + } button->setFocus(); // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a |