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| author | bunnei <bunneidev@gmail.com> | 2020-10-26 23:14:09 -0700 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-26 23:14:09 -0700 | 
| commit | cd92a94965a726a90032b15dbcc5ead877fac030 (patch) | |
| tree | 83c372d19bfe813ddc7bb83f25aabb7dbddef419 /src/yuzu/configuration | |
| parent | d33399e1f46a10490b586196c6d0db0f04be4206 (diff) | |
| parent | 941563f981b140d74e8fd11815e26f293b712edb (diff) | |
Merge pull request #4805 from bunnei/update-defaults
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
Diffstat (limited to 'src/yuzu/configuration')
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index abbc83929..1ce62e4a6 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -515,7 +515,7 @@ void Config::ReadMotionTouchValues() {  void Config::ReadCoreValues() {      qt_config->beginGroup(QStringLiteral("Core")); -    ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false); +    ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true);      qt_config->endGroup();  } @@ -716,12 +716,12 @@ void Config::ReadRendererValues() {                        QStringLiteral("use_disk_shader_cache"), true);      ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);      ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, -                      QStringLiteral("use_asynchronous_gpu_emulation"), false); +                      QStringLiteral("use_asynchronous_gpu_emulation"), true);      ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),                        true);      ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);      ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), -                      false); +                      true);      ReadSettingGlobal(Settings::values.use_asynchronous_shaders,                        QStringLiteral("use_asynchronous_shaders"), false);      ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), @@ -1110,7 +1110,7 @@ void Config::SaveControlValues() {  void Config::SaveCoreValues() {      qt_config->beginGroup(QStringLiteral("Core")); -    WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false); +    WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true);      qt_config->endGroup();  } @@ -1266,12 +1266,12 @@ void Config::SaveRendererValues() {                         static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),                         Settings::values.gpu_accuracy.UsingGlobal(), 0);      WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), -                       Settings::values.use_asynchronous_gpu_emulation, false); +                       Settings::values.use_asynchronous_gpu_emulation, true);      WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,                         true);      WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);      WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), -                       Settings::values.use_assembly_shaders, false); +                       Settings::values.use_assembly_shaders, true);      WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),                         Settings::values.use_asynchronous_shaders, false);      WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,  | 
