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authorgerman77 <juangerman-13@hotmail.com>2021-11-04 19:05:58 -0600
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-24 20:30:27 -0600
commite7eee36d52259321b938c350cb37a3b115953229 (patch)
tree8ca3f8f69829f6e5e80311ecf7224455c1a11107 /src/yuzu/debugger/controller.cpp
parent690013b342e6d9a9561017b2e94f42acfde25147 (diff)
service/hid: Remove includes of core.h and settings.h
Diffstat (limited to 'src/yuzu/debugger/controller.cpp')
-rw-r--r--src/yuzu/debugger/controller.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index aaca494b8..6b834c42e 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -6,17 +6,17 @@
#include <QLayout>
#include <QString>
#include "common/settings.h"
-#include "core/core.h"
#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
-ControllerDialog::ControllerDialog(Core::System& system_,
+ControllerDialog::ControllerDialog(Core::HID::HIDCore& hid_core_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
QWidget* parent)
- : QWidget(parent, Qt::Dialog), system{system_}, input_subsystem{input_subsystem_} {
+ : QWidget(parent, Qt::Dialog), hid_core{hid_core_}, input_subsystem{input_subsystem_} {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@@ -41,8 +41,8 @@ ControllerDialog::ControllerDialog(Core::System& system_,
void ControllerDialog::refreshConfiguration() {
UnloadController();
- auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ auto* player_1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
// Display the correct controller
controller = handheld->IsConnected() ? handheld : player_1;