diff options
author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/yuzu/debugger/wait_tree.h | |
parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/yuzu/debugger/wait_tree.h')
-rw-r--r-- | src/yuzu/debugger/wait_tree.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/yuzu/debugger/wait_tree.h b/src/yuzu/debugger/wait_tree.h index 62886609d..f2b13be24 100644 --- a/src/yuzu/debugger/wait_tree.h +++ b/src/yuzu/debugger/wait_tree.h @@ -111,8 +111,6 @@ public: protected: const Kernel::WaitObject& object; - - static QString GetResetTypeQString(Kernel::ResetType reset_type); }; class WaitTreeObjectList : public WaitTreeExpandableItem { @@ -146,8 +144,6 @@ class WaitTreeEvent : public WaitTreeWaitObject { public: explicit WaitTreeEvent(const Kernel::ReadableEvent& object); ~WaitTreeEvent() override; - - std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override; }; class WaitTreeThreadList : public WaitTreeExpandableItem { |