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authorbunnei <bunneidev@gmail.com>2019-11-03 04:10:12 -0500
committerbunnei <bunneidev@gmail.com>2019-11-03 04:22:45 -0500
commitb0ab803ce853739a0b8595ee95599d0fab46c78a (patch)
tree0430782a5fae74d06891dad3732db26d5dd4a189 /src/yuzu/debugger/wait_tree.h
parent28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff)
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/yuzu/debugger/wait_tree.h')
-rw-r--r--src/yuzu/debugger/wait_tree.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/yuzu/debugger/wait_tree.h b/src/yuzu/debugger/wait_tree.h
index 62886609d..f2b13be24 100644
--- a/src/yuzu/debugger/wait_tree.h
+++ b/src/yuzu/debugger/wait_tree.h
@@ -111,8 +111,6 @@ public:
protected:
const Kernel::WaitObject& object;
-
- static QString GetResetTypeQString(Kernel::ResetType reset_type);
};
class WaitTreeObjectList : public WaitTreeExpandableItem {
@@ -146,8 +144,6 @@ class WaitTreeEvent : public WaitTreeWaitObject {
public:
explicit WaitTreeEvent(const Kernel::ReadableEvent& object);
~WaitTreeEvent() override;
-
- std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeThreadList : public WaitTreeExpandableItem {