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authorRomain Failliot <romain.failliot@foolstep.com>2021-10-11 10:43:39 -0400
committerRomain Failliot <romain.failliot@foolstep.com>2021-10-11 19:21:17 -0400
commit818651909f38f6616bda088ec9e30979046d477b (patch)
treef0e02f1fd4facc191efc1bd5a68136202cad2e89 /src/yuzu/debugger
parent97452b95588ef9eb75453a5333e8a4d7471c8328 (diff)
Fix a few warnings
- configure_input_player_widget.cpp: always better to use `const auto &` whenever possible - profiler.cpp: `ev->pos()` is deprecated, replace with `ev->position()`, which returns floats, thus the addition of `.toPoint()` (same as what's happening in `pos()`) - game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::` namespace instead
Diffstat (limited to 'src/yuzu/debugger')
-rw-r--r--src/yuzu/debugger/profiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index 7a6f84d96..778c25a9f 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -160,8 +160,8 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
}
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
- MicroProfileMousePosition(ev->pos().x() / x_scale, ev->pos().y() / y_scale,
- ev->angleDelta().y() / 120);
+ MicroProfileMousePosition(ev->position().toPoint().x() / x_scale,
+ ev->position().toPoint().y() / y_scale, ev->angleDelta().y() / 120);
ev->accept();
}