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authorfearlessTobi <thm.frey@gmail.com>2019-07-11 23:02:18 +0200
committerFearlessTobi <thm.frey@gmail.com>2019-09-04 16:47:33 +0200
commit053da44ecdc0ca2672d7a40b241c8abd2200638d (patch)
tree7e5c66f82d8b74b66fa27491695c137edfb1834c /src/yuzu/game_list.cpp
parent13891fd62dc67292c9157f52b5a1bad1541f120e (diff)
Limit the size of directory icons, fix text when icon size is none
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index c525d3f17..d5fab2f1f 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -230,7 +230,7 @@ void GameList::onUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
- const int icon_size = UISettings::values.icon_size;
+ const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(
@@ -300,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
- tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));