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authorLioncash <mathew1800@gmail.com>2018-07-21 22:36:19 -0400
committerLioncash <mathew1800@gmail.com>2018-07-21 22:42:08 -0400
commit0ba7fe4ab11d5c7a934a1b45b374f3277bc9f2cf (patch)
tree3753ff286d37c247cde5c6be66740641bba587c1 /src/yuzu/game_list.cpp
parent964154ce44cfa25bd59c6fa10113e948a3b43d5c (diff)
file_util: Use a u64 to represent number of entries
This avoids a truncating cast on size. I doubt we'd ever traverse a directory this large, however we also shouldn't truncate sizes away.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index e1ca0e77b..99e6634a1 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -394,7 +394,7 @@ void GameList::RefreshGameDirectory() {
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
- const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
+ const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;