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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-07-19 07:14:46 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-08-04 21:14:20 -0400
commit1146049de0c56d5be14001abc6c2afa4e7ebb132 (patch)
tree217e9cd76600814a6003c6151d33878f486b7751 /src/yuzu/game_list.cpp
parent142930e60929daedebded1b83066a7e7edcf0af5 (diff)
main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 62acc3720..9be6a5a2f 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -502,10 +502,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
- emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
+ emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
- emit OpenFolderRequested(GameListOpenTarget::ModData, path);
+ emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
});
connect(open_transferable_shader_cache, &QAction::triggered,
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });