diff options
author | Zach Hilman <zachhilman@gmail.com> | 2018-11-01 20:27:12 -0400 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2018-11-01 20:27:12 -0400 |
commit | 2d2ef05d8c5d476a17ef30609ed055ec0aa75609 (patch) | |
tree | 712f3b6a66af6ded95f71523ee9ce9a04b3d2305 /src/yuzu/game_list.cpp | |
parent | 8f183a47dd3dca5247b893960afd09b6f603ae87 (diff) |
game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r-- | src/yuzu/game_list.cpp | 33 |
1 files changed, 29 insertions, 4 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index a5a4aa432..11a8c390b 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -215,12 +215,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent) tree_view->setUniformRowHeights(true); tree_view->setContextMenuPolicy(Qt::CustomContextMenu); - item_model->insertColumns(0, COLUMN_COUNT); + item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); - item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); - item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); - item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); + + if (UISettings::values.show_add_ons) { + item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); + item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); + item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); + } else { + item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); + item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); + } connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); @@ -394,6 +400,25 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { } tree_view->setEnabled(false); + + // Update the columns in case UISettings has changed + item_model->removeColumns(0, item_model->columnCount()); + item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); + item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); + item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); + + if (UISettings::values.show_add_ons) { + item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); + item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); + item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); + } else { + item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); + item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); + item_model->removeColumns(COLUMN_COUNT - 1, 1); + } + + LoadInterfaceLayout(); + // Delete any rows that might already exist if we're repopulating item_model->removeRows(0, item_model->rowCount()); |