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authorZach Hilman <zachhilman@gmail.com>2018-11-01 20:27:12 -0400
committerZach Hilman <zachhilman@gmail.com>2018-11-01 20:27:12 -0400
commit2d2ef05d8c5d476a17ef30609ed055ec0aa75609 (patch)
tree712f3b6a66af6ded95f71523ee9ce9a04b3d2305 /src/yuzu/game_list.cpp
parent8f183a47dd3dca5247b893960afd09b6f603ae87 (diff)
game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp33
1 files changed, 29 insertions, 4 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index a5a4aa432..11a8c390b 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -215,12 +215,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
- item_model->insertColumns(0, COLUMN_COUNT);
+ item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
- item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
- item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
- item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+
+ if (UISettings::values.show_add_ons) {
+ item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
+ item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+ } else {
+ item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
+ }
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
@@ -394,6 +400,25 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
}
tree_view->setEnabled(false);
+
+ // Update the columns in case UISettings has changed
+ item_model->removeColumns(0, item_model->columnCount());
+ item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
+ item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
+ item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
+
+ if (UISettings::values.show_add_ons) {
+ item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
+ item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+ } else {
+ item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
+ item_model->removeColumns(COLUMN_COUNT - 1, 1);
+ }
+
+ LoadInterfaceLayout();
+
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());