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authorMalte Jürgens <maltejur@web.de>2021-08-01 16:59:36 +0000
committerGitHub <noreply@github.com>2021-08-01 12:59:36 -0400
commit381aacdbb1a5ecc41c742adf22666de97068d9c6 (patch)
tree971850662fdf87010a699fad9023e36f1634a665 /src/yuzu/game_list.cpp
parentd20bcb7fafb599891b0729d8231ce8247e0179d3 (diff)
game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f746bd85d..e97804220 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -244,8 +244,8 @@ void GameList::OnUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
- const int icon_size =
- std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
+ const int icon_size = UISettings::values.folder_icon_size.GetValue();
+
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(